The Demon's Mantra II Walkthrough & Hints - (Last Updated July 9th, 2003)

1 - Getting Started

a. Getting Started

2 - Universal Hints

a. Universal Hints

3 - Chapter 1: The Lone Wanderers

a. Walkthrough

b. Hints

4 - Chapter 2: To The Rescue

a. Walkthrough

b. Hints

5 - Chapter 3: The Demon's Plan

a. Walkthrough

b. Hints

6 - Chapter 4 - The Other Continent

a. Walkthrough

b. Hints

7 - Chapter 5 - Finding A Cure

a. Walkthrough

b. Hints

8 - Chapter 6 - Tower of the Zephyrs

a. Walkthrough

b. Hints

9 - Chapter 7 -Into The Unknown

a. Walkthrough

b. Hints

10 - Chapter 8 - The Final Battle

a. Walkthrough

b. Hints

11 - Cheat Codes

a. Map Cheats

1 - Getting Started
a. Getting Started (top) This guide was created by the author to help players basically beat the game because of the overwhelming emails I receive about people being stuck or needing help. It provides step by step walkthroughs (with exact coordinates of where to go!) for each chapter, as well as hints and tips. Its not the best game guide in the world, I've never wrote one before, but I think it will be sufficient. Always remember, this guide was created by the author, therefore you can expect this guide to be very accurate. It wont give the location of EVERYTHING in the game but it provides a 100% walkthrough and if you do follow it you can easily beat the game. I do not recommend you use this guide unless you absolutely need to, or you just suck at these types of games. Whether you want to believe it or not, using this guide is considered cheating. To use the guide, simply go to the chapter you are currently in (you can view your chapter by opening the save/load menu inside the game, it is listed). When the guide refers to a point, that means the exact map coordinate on the map. To view your map coordinates, open up the map screen. There are two points, the first is your X coordinate while the second is your Y coordinate. The guide will give you a walkthrough only to beat the game! Keep this in mind if you are going to use it because if you just follow it directly, you will miss out on a lot of the side quests, items, and other areas. |

2 - Universal Hints
a. Universal Hints (top) Here are some tips the author suggest you keep in mind as you play the game: 1. Follow your partner's lead! When your side hero attacks a monster, you should attack it as well. Doing this will make sure you kill the monster quicker, and prevent extra damage being done to your heroes. Try to remember which monster has taken the most damage and kill it first. You cannot control what your side hero attacks, but you can control what you in fact attack. 2. Save your game often, and use save points before fighting bosses. It is always wise to use two saved spots instead of one: Use one save near a town so you always have a save that is "safe", i.e., you don't want to get stuck inside a cave with no magek or potions and find yourself not able to get back to town because you keep getting killed. If you are really paranoid, you can also backup your saved games directly or create multiple saves. 3. Most animals don't give you rubies! Why should they? If you need money, avoid areas mostly with animals. Also keep this in mind if you are leveling: you may find yourself unable to rest after heavy fighting because you didn't gain any rubies from the monsters you fought. 4. Learn the fight modes. If you have a side hero with low health, it might be best to put them on a mode so they can defend. If your hero is a good attacker, have them attack by putting them on an attack only, or partial attack mode. If they have a spell that is useful, let them use that spell by putting them on a mode with spells. Keep track of the modes you use in relation to your character. If you are going to cast support spells, why have the side hero do it as well? Its best to work as a team, and utilize them as a partner instead of an add-on character. You can always switch the modes between battles, i.e. before you fight bosses as well. 5. Remember, your side hero's spell is free! So don't worry about their magek supply, they can keep casting spells and will never run out of magek, ever! However, they can only cast spells during battle. 6. Heal before battles not during them. After each battle, check up on your team to see if they need to heal, then heal them. You want to avoid wasting a turn in battles to heal. Also, consider using a cure spell instead of an item to heal if you can afford the magek, this will save you money and potions for when you absolutely need to use them. Berries should be used between battles as well. Finally, use up your herbs first even when it may require more than one to fully heal, that way you can save the high healing potions for battles. 7. Most people don't consider buying as a strategy, but it is. Managing your money supply and buying only what you can afford is something to keep in mind. There is no way to heal your character without spending money somehow, so if you get stuck without money, tough luck, that's how life in DM2 is. If you make a fighter for instance, be prepared to spend a lot of money on healing items and equipment. A wizard with cure spells wont cost that much because they can heal themselves. A great strategy, if you are good, is instead of always buying the latest armor, save your money and just buy the better one in the next town. Some equipment may be better than most, ie, you should always upgrade a weapon first, then armor. If you have to pick between what to buy, get the one that will benefit you most, ie, gives you the most defense/damage. 8. Fire potions are awesome ways to destroy enemies quickly but they cost a lot of cash. Don't hesitate to use them! A good strategy is to save them all up for when you are fighting bosses, then unload your whole supply to easily defeat your foe. A hero with high wisdom will do more damage with them than others. They cost a lot of cash so use them wisely. 9. Out of all the equipment your hero can equip, the most important one to keep in mind are amulets. Depending on your hero type, and the situation you are in, you can change the amulet you are wearing accordingly. In fact, you may find that some amulets may be useless for your hero. Some are better for wizard types over fighter types, and vice versa. Some may also be beneficial in different situations so don't forget to change them every now and then! 10. Decide the type of hero you want to create before its too late! Some equipment depend on your hero's stats, and certain spells require a lot of magek to use. You don't want to make a wizard and not put anything in wisdom, nor do you want to create a fighter and get a spell that you can only use once before having to replenish your magek. A well rounded character is good, but it may prevent you from focusing on a certain spell or being able to buy the best equipment in the game. 11. Use the diary feature built into the game to keep track of your tasks. You aren't expected to remember everything so write it down! If you come across somebody that tells you something important, open up your diary and write it in so you can remember later on. A good strategy is to use it is in caves, you can type the coordinate of the entrance for example, so you can easily find the way out. Remember, the diary is shared across all your saved games, so what you type in one game can be viewed from any other game. 12. When you are finally able to choose your side hero, towards the end of the game, pick one that can supplement your hero as best you can. Some side heroes may work better than others so use trial and error to pick the best one. All the side heroes will join you at some point of the game, so you will be able to try them all before you actually do decide. There are only certain areas where you can choose, i.e., you cant pick one, then change your mind until you are asked to choose again if the option is available. 13. Hidden walls, passageways, and secret areas are placed everywhere throughout the game. Often they hide valuable treasures or equipment. There is no real easy way to find them except by brute force, i.e., check every wall in every cave to see if you can walk through it. If you are a real loser you could just use the cheat code "Eagle Eyes" or open the map editor and see. Try walking on all gravestones as well, some have hidden dungeons. 14. There are also side quests which include caves filled with treasure to people who will give you items for doing special tasks. Whether you want to complete them is up to you, but it is recommended that you do, especially the orphan side quest. Keep track of what people tell you so you can do it later, then come back for your reward. Use the diary feature to maybe write everything down? |

3 - Chapter 1: The Lone Wanderers
a. Walkthrough (top) Towns: Doma, Izinbar, Brooke 1. Walk to point (157, 26) to talk to the weapons dealer. 2. Enter cave entrance at point (149, 8). 3. Talk to the miner at point (146, 11). 4. Walk to point (151, 5). 5. Go back and talk to the miner again at point (146, 11). 6. Exit the cave to go back to town at point (149, 8). 7. Talk to the head miner at point (156, 19). 8. Enter cave entrance at point (149, 8). 9. Exit cave entrance at point (149, 2). 10. Go through the mountains until you reach the town of Izinbar. 11. Walk to point (110, 50) in Izinbar. 12. You can either deliver (a) the equipment as promised, or pawn it (b) back in Doma. a. Enter the weapon shop at point (110, 49). b. Go back to the town of Doma and talk to the weapons dealer at point (157, 26). 13. Talk to the head miner at point (156, 19). 14. Head to the Inn at point (15, 14). 15. Go to the town of Izinbar again. Go through the cave entrance, then outside, then through the mountains. 16. Exit the town of Izinbar by going South. 17. Enter the cave at point (152, 63). 18. Make a left at the first branch. 19. Follow the path until you reach the deadend. This is actually a hidden wall. Walk through, then follow the path until you exit the cave. 20. Continue south to the town of Brooke. 21. In the town, visit the mayor at point (139, 136). 22. Exit the town following the trail to the east. Follow the trail until you reach a branch that leads to a cave at point (162, 127). 23. Defeat the 3 minibosses by walking to points (166, 132) , (176, 134) , (173, 116). 24. Go downstairs to the second level. 25. Defeat the last 3 minibosses by walking to points (172, 110) , (171, 134) , (170, 126). 26. Exit the cave and return to town. b. Hints (top) 1. Sofi packs a powerful spark spell, but she isn't going to use it unless you tell her too. Be sure to change her mode on the status screen. She works best in Mode 2 (50% attack, 50% spell). 2. Before you head out through the cave to Brooke, be sure to stock up! Gain levels by killing robbers, and buy the latest equipment for your Hero. It will benefit you later on. You should be level 4 or 5 before entering the cave and fighting the snake boss. 3. The first boss you encounter is hard unless you've leveled up and/or bought some good equipment. If you die, you can always load back from the save point in the cave. Also, use the fire potion you found to deal deadly damage. If you made a wizard, now is a great time to start pounding away with a fireball spell. 4. When fighting the elves, you should return back to town to heal. You don't have to kill them all at once, instead, take them out one at a time. . 5. If you haven't already, get the brass bracers from Izinbar. Its a cheap item, and it will be a while until you can buy a better bracer. |

4 - Chapter 2: To The Rescue
a. Walkthrough (top) Towns: Brooke 1. Speak with the mayor at point (139, 136) for your reward. 2. Exit the town to the east and follow through the mountains until you reach a cave at point (159, 106). 3. When you reach the pit, go south and fall down the second pit. 4. Go west and hit the switch at point (148, 119), then go back up the stairs. 5. Cross where the pit used to be and go down a level at point (149, 107). 6. Go up a level at point (146, 99). 7. Fight the guards. b. Hints (top) 1. Jack can use the vigor spell to increase damage for both heroes but its up to you to decide if you want him to. Now is a good time to plan your side hero's mode: If you are a wizard, it might be best to have him just attack, however, if your hero is mostly a fighter, having Jack cast his spell in battle could be very useful to boost your attack. If you made a fighter and put a point into support spells, then you can really do some damage by having Jack and you cast it! 2. Jack is one of the best fighters you will ever meet on your quest, take advantage of his high health and attack by completing areas you can enter that had tough monsters or mini bosses, i.e., the cave in the area between Brooke and the cave to Izinbar. How about getting some treasure from the arena? 3. Forget the armor, get the sword! In most cases, purchasing a new weapon should always be a priority as it will increase your damage, and sequentially, lower the amount of times you will get hit by killing monsters faster. 4. The three guards boss can be tough. If you made a wizard or good fighter, unleash your offensive spells or attack, otherwise, stay on the defensive and let Jack do the fighting, and heal when necessary. A fire potion would do wonders as well. If you still are having problems, try leveling up and buying the latest equipment. 5. The journey into the mountains will be a long one, be sure you stock up on healing items or conserve spells, there are no inns or item shops along the way! |

5 - Chapter 3: The Demon's Plan
a. Walkthrough (top) Towns: Brooke, Orphanage, Galen, Yin 1. Exit Brooke to the north and follow the trail east to the desert. 2. Enter the orphanage, and enter the building at point (174, 47) 3. Exit the orphanage to the East, and enter the cave at point (5, 40) 4. Step on point (197, 37) to start the process of clearing the pits. 5. Step on (197, 20) to continue the sequence. 6. Step on (197, 30) to finish the sequence and clear the pits. 7. Walk to where the pits were and exit cave. 8. Continue South and follow the path to enter the town of Galen. 9. Talk to the man at point (49, 34). 10. Leave Galen through the East to enter the desert. 11. Talk to the man at point (76, 14). 12. Enter the pyramid at point (81, 40) 13. Go through the hidden walls, then down a level at point (99, 44) 14. Fight the minibosses at point (107, 55) 15. Step on point (107, 53) to close the pit above. 16. Go back up a level at point (99,44). 17. Go down a level at point (96, 32). 18. Go down a level at point (85, 34). 19. Go to the prison door at point (124, 38). 20. Go to the prison door at point (134, 41). 21. Exit the pyramid. 22. Exit the desert to the South. 23. Follow the trail south into the artic plains. 24. Keep following the trail until you enter the palace. 25. Go down to the second floor and talk to the king at point (79, 114) 26. Go to point (73, 126). b. Hints (top) 1. The orphanage is a unique place that you should pay attention too. When you have enough cash, buy the orphans some buildings. The buildings must be built in order, and some have a game % complete requirement. Some of the best equipment in the game and the Hero Shop, a shop where you can upgrade stats, are there. It might not be until the very end of the game that you can buy from these shops, but don't forget to come back! 2. You'll notice that the monsters are becoming more and more difficult. If you're a RPG veteran, you wont find a problem, but if you're a rookie, you can get into trouble. If you are dying, try leveling up as much as you can. A good spell to get is the cure spell, it can save you from using herbs and trips to the Inn, which can cost you a lot of money. Also at this point you should be familiar with your side hero's modes so work as a team! 3. The pyramid is probably one of the hardest levels you will ever face. Take time out to level up to 13 and buy the latest stuff. You don't have to do everything at once, do half the level then go back to the inn. Take time out from doing the main plot and find treasures in caves to buy the latest equipment as well. 4. Darwin is an awesome character! Not only does he do great damage, but he has decent aim and speed, not to mention his special ability can hit multiple monsters. Some players may find that Mode 1 is more useful because his special ability does less damage. |

6 - Chapter 4: The Other Continent
a. Walkthrough (top) Towns: Hometown 1. Go back to point (79,114). 2. Exit the palace, follow the trail out, enter the desert, then enter the town of Galen. 3. Enter the boat at point (39, 35). 4. Follow the mountain path into town, and enter the building at point (6, 8). 5. Leave town to the South following the trail into the arctic. b. Hints (top) 1. Chi is not that good as a fighter, in fact, he is practically useless in Mode 1. Consider him the official "tank" side hero, i.e., one that can take a lot of damage from enemies and not die. In fact, he has more health than any other side hero. Given his weaknesses, he does posses one powerful strength, and that is his Holy spell. Not only does it do a lot of damage, it heals 10% of the damage back to him! This allows him to practically heal 1-3 hp half the time he attacks if you put him on Mode 2. 2. At this point you should be prepared for long, and difficult missions. Previously you could easily head back to an Inn to heal then easily head back to where you left off to continue, now its not the case anymore. You should always stock up on items before missions from now on. Also, keep in mind that the journey back can be just as tough as the rest of the mission, don't waste all your magek and items and find yourself out of luck when you cant get back to an Inn. |

7 - Chapter 5: Finding A Cure
a. Walkthrough (top) Towns: Aztune 1. Go south-west until you enter the town of Aztune, then enter the building at point (33, 78) 2. Enter the iron cavern at point (6, 98) 3. Go down a level at point (194, 95) 4. Press the switch at point (9, 92) 5. Go up a level at point (19, 92) 6. Go down a level at point (18, 85) 7. Flip the switch at point (1, 80). 8. Fight the miniboss at point (19, 86) 9.. Go up a level at point (21, 86). 10. Get the spring water at point (31, 83). 11. Find your way and exit the Iron Cavern, then return back to the town of Aztune. 12. Enter the building at point (33, 78) b. Hints (top) 1. Chi is not that good as a fighter, in fact, he practically is useless in Mode 1. Consider him the official "tank" side hero, i.e., one that can take a lot of damage from enemies and not die. In fact, he has more health than any other side hero. Given his weaknesses, he does posses one powerful strength, and that is his Holy spell. Not only does it do a lot of damage, it heals 10% of the damage back to all characters! This allows him to practically heal 1-3 hp to the party every time he attacks! 2. At this point you should be prepared for long, and difficult missions. Previously you could easily head back to an Inn to heal then easily head back to where you left off to continue, now its not the case anymore. You should always stock up on items before missions from now on. |

8 - Chapter 6: Tower of the Zephyrs
a. Walkthrough (top) Towns: Aztune, Rogue Camp 1. Leave Aztune and head North-West to exit the arctic and enter the mountains. 2. Continue through the mountains until you reach the Rouge Camp, then enter the cave at point (102, 92) a. You can either just leave the camp, or go to point (111, 98) for a cutscene. 3. Leave the rouge camp and head to the tower at point (148, 89). 4. Go down a level at point (148, 85). 5. Go up a level at point (160, 80). 6. Go down a level at point (144, 99). 7. Go up a level at point (150, 99). 8. Go down a level at point (161, 86). 9. Go down a level at point (173, 80). 10. Go up a level at point (167, 91). 11. Go up a level at point (160, 91). 12. Go to point (159, 102). b. Hints (top) 1. If you thought the game was hard, you have seen anything yet! The tower is hard, even on easy mode, and if you haven't been keeping up with the latest equipment you will be killed fast. You should be about level 22 before entering the tower. Also, the tower is considered outside, so you can save inside the tower. |

9 - Chapter 7: Into The Unknown
a. Walkthrough (top) Towns: Phalem, Aztune 1. Exit the tower and head North into the desert. 2. Walk up to the roof at point (149, 24), then enter through the stair case. 3. Go down a level at point (152, 19) 4. Enter the building at point (131, 25) 5. Go back up at point (152, 19) and leave the building at point (149, 23). 6. Exit the desert to the South and go West. Follow the mountain trail until you reach the Tower again, then enter it by going down at point (148, 85). 7. Go up a level at point (160, 80). 8. Go down a level at point (144, 99). 9. Go up a level at point (150, 99). 10. Go down a level at point (161, 86). 11. Go down a level at point (173, 80). 12. Go up a level at point (167, 91). 13. Go up a level at point (160, 91). 14. Go to point (159, 102). 15. Exit the tower, go through the mountains, and head back to Aztune in the arctic area. 16. Talk to Ryu at point (33, 78). 17. Leave Aztune and go back to the Hometown. Keep going North through the mountains until you get to the boat at point (30, 134). a. If you would like, you can talk to Marlee at point (22, 18). 18. Enter the boat at point (30, 133). 19. Head to the palace and talk to the king at point (79, 114). b. Hints (top) 1. Myst is the most powerful spell caster in the game, and she can do plenty of damage in battle to all enemies. However, she has very little health and will require healing more often than your hero in most cases, it may be good to have her defend to prevent too much damage. 2. Bree is well rounded and works best for all situations, if you made a wizard type, it may be best to use Bree instead of Myst because the amount of healing you will need will be too much otherwise. |

10 - Chapter 8: The Final Battle
a. Walkthrough (top) Towns: Rose, Hometown 1. Exit the palace and head towards Rose and the Volcano. 2. Enter the Volcano at point (186, 93). 3. Go down a level at point (192, 96). 4. Go down a level at point (181, 98). 5. Go up a level at point (185, 102). 6. Flip the switch at point (183, 107). 7. Go down a level at point (185, 102). 8. Go up a level at point (181, 98). 9. Go up a level at point (192, 96). 10. Fight the Demon at point (4, 101). 11. Go down a level at point (5, 101). 12. Go down a level at point (17, 192). 13. Walk to the door at point (30, 99). 14. Go up a level at point (30, 93). 15. Go up a level at point (27, 98). 16. Go through the tunnel at point (34, 93). 17. Go up a level at point (30, 7). 18. Head to the Inn at point (5, 18). 19. Head East to the mountains. 20. Enter the cave at point (8, 42). 21. Go down a level at point (5, 38). 22. Go up a level at point (5, 20). 22. Go down a level at point (185, 7). 23. Go up a level at point (188, 8). 24. Go down a level at point (193, 1). 25. Go up a level at point (193, 141). 26. Defeat Maurice and go down into the portal at point (191, 111). 27. Fight Daemon! b. Hints (top) 1. Not much to say here, if you got this far, you should be able to handle everything on your own. Just make sure you pick a decent side hero, level up to at least 25 so you can get all the spells you can, and stock up. The final boss is also very difficult, make sure you heal and save before you attack, and also use your items wisely. Good luck and happy boss fighting! Also the Volcano has tons of treasure, and a powerful Demon Amulet, you should get that. 2. All the side quests are now open! This means you can now get the hot air balloon, get the best weapon in the game, and finish the orphanage. You should definitely do the latter two. Finishing the orphanage not only gets you the best armors in the game, but it gives you the hero shop. A place where you can buy some neat amulets! Don't miss out on these opportunities. |

11 - Cheat Codes
a. Map Cheats (top) To open up the cheat box, press F12 on the map. Below are the codes, and what it does. Its not recommended you use cheats for beating the game unless you are a loser. Some cheats are actually helpful like the monster one, which you can use to level up faster. The final cheats such as warp or hot air balloon should only be used for fun as it an can ruin the game with undesired effects!!! View Entire Dungeon - This will draw the map without the sight radius so you can see farther underground. Type "Eagle Eyes". 1 Berry - This will drop a chest on the current square you are on with a berry. Type "I Am Hungry". 12-15 rubies - This will drop a chest with 12-15 rubies on the current square you are on. Type "Shake It Baby". Get Drunk - This is equivalent to the get drunk option at an Inn. Type "Get Drunk". 1 Fire Potion - This will drop a chest with a fire potion on the current square you are on. Type "Burn Me". Monster Encounter - This will force you to encounter a monster if the are you are in has monsters. Type "Monster Bash". Killer Chest - This will drop a chest with a monster on the current square you are on. Type "Ahhhhh" Change Clouds - Changes the clouds to random weapons. Type "Flying Weapons". Warp - This will warp you randomly on the whole map. Type "Black Hole". Make a graveyard - This will replace the tile you are on with a graveyard tile if you are on the overworld map, or a bones tile if you in a cave. Type "Living Dead". Change Music - This will change the background music to a random song. Type "Jukebox". No enemies - This will clear all enemies from the map, keep in mind that leaving a cave or entering a new area will reset the enemies. Type "Help Me Mommy" Hot Air Balloon - This will let you ride or get off the hot air balloon if you are on the overworld map. Type "Lets Fly". |