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Chicken Fighters 2007 PDF Print E-mail

What the heck is it?


Chicken Fighters 2007 is going to be possibly the most addictive game on the planet once I'm done with it. If the jump between CF2000 and CF2002 is any idea of how much improvement there will be, then I'm hoping CF2007 will be even better. I'm expecting the game to be at least 5 times larger, with tons of new extras, and more gameplay. A lot of the complaints I received was that CF2002 wasnt big enough, didnt have a lot of features, and was lacking in some areas. Although I released some patches to address these issues, it still wasnt there.



Latest Builds:


These are the latest builds for the Chicken Fighters 2007 You must have the Microsoft .NET framework 2.0 installed otherwise you will get an error!


Remember, these are builds, they are no where near completion. Its just posted for fun so you can try them out while I build the game. Every build means the game is 1% closer to being done. At around build 80-90 I will release the first Beta version, then around build 100 it will be finally completed! Don't expect the game to be really playable until around build 50 or so!


Under each build are the major updates, no, I'm not going to write every little thing I changed, these aren't like patches where there is only about a dozen or so updates, there are hundreds of bug fixes or changes in each build!


From time to time I will post the latest information on builds at the following link. Please post comments and bug finds here as well. The more comments and such the better the game will be and faster I can find issues.






Lots of changes. See the forum topic for exact details.




The Areas.


Unlike CF2002, there will be multiple towns. Each town will be in a little area where you can go hunting for chickens and such. Once you find a town, you can easily travel there through a menu option. Each town has an arena, shops, and secrets. There will be items to find as well. Using your Chicken's abilities, you can find items by digging, diving, jumping, or destroying objects that block your path.


To find chickens it depends on the area of the map you are in. You will just be walking around then all of the sudden a battle appears. At this time you will be notified of the type of chicken, level, and whether it is passive or aggressive. A passive chicken is one that you can just choose to take. If you encounter an aggressive one it wont be taken without a fight, and you must choose one of your chickens to fight it. The higher the level of the chicken, the more likely it will be aggressive. Some types will be more aggressive than others too. For example, a level 1 Sky chicken might have a 2% chance of being aggressive while a level 1 Demon chicken will have around 25%. If you defeat the chicken, it becomes yours but must be revived at the zoo until you can use it. When it is, its current level and its evolved state will remain the same! Some areas will have different chickens, some may be higher levels and evolved higher. However, even though its cool to catch a higher ranking chicken, a chicken that starts off at level 1 and is trained has higher stats.




Chickens.



Unlike any of the Chicken Fighter games, this time you can evolve your chicken through items. This will give your chicken new abilities and make them powerful. Each chicken class has its strengths and weaknesses, and you can even breed different classes, which will make them have random skills and stats based on what you bred with. You cant breed a robotic chicken or rainbow chicken. Bred chickens start off at level 1.


You can also play against your friend online with your chicken or use arcade mode for a default chicken type. You can also give your chickens to your friends.


Like CF2002, you will have trainers, the same ones, and they will add to the gameplay. There will also be a story for each of them.


Chickens can gain levels through experience in fighting, up to level 50. Each level, the chicken will be able to gain about 1 to 7 status points in each of its stats, plus more skill and health points. It depends on the chicken type. To gain stats you have to train it by fighting, using a special item, or going to the Zoo. If you use a chicken more often, then it will gain more stats faster. Bonuses are also applied during a level up depending on your trainer.


Power and Defense are used to determine if your chicken will be able to get a hit in or not. Speed determines how fast your chicken is and how well it is able to dodge spell attacks, and Luck is used for other stuff like doing criticals and adding to skill effectiveness.


Behavior determines whether your chicken will listen to you (if you tell it to attack will it or will it just sit there). It goes down the more you tell it to do stuff, for example, a level 3 ability takes a lot of behavior where telling it to defend a turn doesn't. Behavior fluctuates during battle, if the chicken is getting beat up, it will go down, if he's doing good, it will go up. If you go too far and make your chicken do too much, you will lose control of it, and its attack and defense may go down. However if your chicken has high behavior, its attack and defense will go up. Skill is used to use chicken abilities, and health is obvious, once it reaches 0 your chicken dies, but don't worry, it can be revived at the zoo for a price.


There will be two modes of play, normal, and hardcore. The only difference is that in hardcore mode, if your chicken dies, its gone for good and you will never be able to revive it.


Each chicken belongs to an element, fire, earth, wind, water. Each element is good against another and weak against another. Each chicken has 3 special moves during battle which are determined on whether they have evolved or not. Evolving happens randomly but happens more often on higher levels. A weakness means the ability does more damage against that type of chicken, a strength means it does less.


Fire: Powerful against Earth, Weak against water

Water: Powerful against fire, weak against Air.

Air: Powerful against water, weak against Earth.

Earth: Powerful against Air, weak against fire.




Trainers.


I've decided just to keep the same trainers. Each trainer has three abilities they bring to the chicken fighting arena. All abilities are passive, meaning they affect all chickens under their control.


Snack: Using snacks in battle increases health an extra 20%

Training: The requirement to gain levels is lowered by 10% so chickens level up faster.

Protect: Chickens gain +1 extra defense per level.

Might: Chickens gain +1 extra power per level.

Gamble: Chickens gain +1 extra luck per level.

Haste: Chickens gain +1 extra speed per level.

Command: Behavior


Nature: Chickens gain +10% defense against all spells (ie, abilities that attack in battle like hurricane)


Bribe: You get a 10% discount on all items/weapons.

Tonic: Chickens gain +1 health per level

Skill: Chickens gain +1 skill point per level


Weapons/Items.


Claws: Increases attack damage

Armor/Helmets: Increases armor rating

Medals/Amulets/Rings: Increases a skill or something special (these are won through special battles).


Seed: Heals 3hp

Prozac: Raises behavior by 10 during battle

Berry: Heals 3 spell points

Cheese: Heals 10 spell points

Tonic: Heals 35hp



Multiplayer.


Ok, multiplayer will probably be the same. This time you will be able to play with your own chickens though.



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